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Why Animal Crossing Is Good

Spinoff Animal Crossing Sales Arent Too Great

What Makes Animal Crossing So Good? (Review)

I mentioned a bit earlier that Animal Crossing spinoffs havent sold as well as the rest of the franchise. Happy Home Designer sold 3.04 million units and amiibo Festival sold less than 1 million. On top of that Kimishima revealed that Nintendo has yet to reach a satisfactory level of revenue through its mobile games.

Pocket Camp isnt performing as well as they hoped. Even Super Mario Run has been struggling to pull in the money. The mobile game that has been most successful in sales has been Fire Emblem Heroes. Of course, Nintendo has been making changes to Pocket Camp to help it increase revenue.

While I see these things helping the game pull in more money, it seems as though the best money makers for Nintendo in regards to Animal Crossing are the mainline games. I could see the hybrid experience the Switch offers for gamers really benefit the Animal Crossing series giving more ways to enjoy their game.

E3 will also mark 5 years since the last mainline game has come out. I know I said it doesnt make sense to release a mainline Animal Crossing every year, but every 5 years doesnt seem troublesome.

Earlier in the year, Kimishima stated that their goal for 2018 was to sell 20 million switch units. It makes sense that Nintendo would put out big selling games that could help it achieve its goal of 20 million units in this year. Nintendo has since announced Super Smash Bros for 2018 and Pokemon for 2018 or 2019.

Animal Crossing: Paced With Real World

Players who remember Tamagotchis and miss that sort of dynamic play style will definitely appreciate the real-time evolution of the Animal Crossing island. The island changes a little bit every day in real time, which makes it easy to include the game into one’s own routine. It’s kind of like tending a plant.

Stardew Valley, however, is a real time drain. Since days last for about 15 minutes if the player never pauses, it can get addictive quickly to play “just one more day” before getting back to productive things.

Its Distracting Me From Doing Irl Chores

Theres a whole list of things you should be doing daily in Animal Crossing. From shaking trees, talking to villagers, whacking rocks, to chopping wood, watering flowers, and fishing fish. I do not have time to shake all of my trees. I barely have time to check out the Able Sisters clothing options on a day to day basis. You need to be logging into the Nook Stop daily or else youll lose your streak, and even when Im sure Ive done it consistently for over seven days, I always get a sinking feeling when I lose that streak. When did I forget? Well, yesterday obviously.

Theres also a whole list of things I should be doing daily in real life. I have a whole real life house to look after, dogs to walk, cats to feed, real flowers to water, and relationships to maintain. But for some reason my Animal Crossing life takes priority. My partners not going to want to leave our home if Ive not spoken to him for a few days or gifted him a knitted vest top. I mean, he might actually leave if Ive not spoken to him, I suppose. But hes got his own island to sort out too, so we often spend time together, sitting in silence, together in our virtual worlds. Sometimes we visit each others islands, but mostly we dont. Im sure its because hes jealous of mine.

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Reasons Animal Crossing New Horizons Makes Me Anxious

When the new Animal Crossing was announced, I was honestly only half looking forward to it.

I hadnt played since Animal Crossing New Leaf, and I bounced off that game hard. I adored Wild World, but it was mostly a single-player experience for me. My little DS was my favourite thing in the world back then. By the time I moved onto my 3DS, my chunky DS was battered to shit. But because I was 12 years old, I was still barely ever on the internet. Unless you count Habbo Hotel.

Fast forward to now and Animal Crossing New Horizons has hooked me. I wasnt expecting to love it half as much as everyone else, but here I am, still playing it, daily, over a month since it was released. I cant stop. Even when Im not playing Im seeing it everywhere: my friends are streaming it on Twitch, posting their favourite screenshots on Twitter and nearly every Discord server Im in has its own Animal Crossing room, where people discuss turnip prices, brag about bells, or stress about something they need or dont have.

Why is Animal Crossing New Horizons so much more damn stressful and anxiety inducing than I ever thought it could be? Here are eight reasons Animal Crossing New Horizons makes me anxious.

The Fun Never Stops In Animal Crossing: New Horizons It’s A Problem

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Animal Crossing: New Horizons sold 13 million copies in just six weeks.

A notification sets my phone screen alight as I brush my teeth. A wave of panic brushes over me. The cause for concern isn’t the notification, or my molars, but the time. It’s 11:56 p.m. Panic turns to somber resignation. “Damn, Daniel,” I tell myself. “You forgot to water the plants.”

Not actual plants, virtual plants. In my Animal Crossing island. I’m trying to get my island star rating up, and spent hours earlier in the week organizing miscellaneous monuments, lining beaches with tropical coconut trees, and decorating the highlands with shrubbery and flowers.

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The shrubbery and trees are easy. Give them enough space and they’ll grow just fine. But the flowers? It’s the flowers that get you. You’ll need to water those bad boys every day if you want them to grow. Think you’re getting even a 4-star island without populating it with dozens of floral friends? Fuhgeddaboudit.

Even if you don’t play Animal Crossing, you’ve probably heard a lot about it. The Nintendo Switch game sold over 13 million copies in just six weeks, making it more popular than even Pokemon Let’s Go Pikachu and Eevee, and has even given the 2017 Animal Crossing: Pocket Camp iOS and Android game a second life. It’s a cartoonish life simulator that puts you on a deserted island and tasks you with turning it into a paradise.

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Animal Crossing: Daily Novelties

Since Animal Crossing is based on real time, the island has something unique and cool going on every single day. Certain NPCs will visit the town once a week or once a month to sell some special wares, which gives players an incentive to get online every day for a few minutes.

In Stardew Valley, there are definitely routines and schedules in place as well, but they’re not as complex and drastic as in Animal Crossing. There might be new harvestable plants in the wild or new objects in the mines, but it doesn’t feel quite as rewarding.

Only One Island Per Purchase

The original Animal Crossing blew the hats off of young gamers when it made it’s North American debut in 2002. Not only could a player have up to four people in their town — Mom, Pops, Sister, Brother — but if they had another memory card they could have FOUR MORE! .

Creating another town wasn’t just for show either. Gamers could collect different types of fruit at the other village, interact with other villagers and shop at an additional Nook Store. It’s surprising that Nintendo left out an option that seems so easy to tack-on for families who want their own island.

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Stardew Valley: Faster Gameplay

If casual gaming doesn’t sound like a plan, Stardew Valley is definitely the better game to go for. This is because it can be played nonstop while still progressing the so-called storyline. Days can be skipped easily by simply going back to bed and sleeping the time away.

In Animal Crossing, however, there’s a reason why many people cheat through time travel. The game’s slower pace can make some people impatient for new things or for exciting events to take place.

There Is No End To The Game

Why Brewster Is So Important To Animal Crossing

There is never a point in time where you beat the gamethere’s always something new to do, especially since this game continuously has updates that add exciting new elements.

You might be excited to pay off your next loan to Tom Nook, but there’s no race to the finish. The game is meant to be played patiently in small amounts, similar to real life. The great thing about this is that you can play it mindlessly, walking around talking to villagers and shaking trees or you can set goals for yourself, like trying to grow all the hybrid flowers or catch all the bugs. You decide how you want to play the game, and what you want to get out of it.

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Animal Crossing: Visit Anyone’s Island

One of Animal Crossing’s greatest strengths has been the ability to build a solid community of players throughout the past months. The main reason is the amount of interaction players can have with one another by visiting just about anyone’s island.

This not only allows friends to meet each other at a time where meeting in person would be difficult, but also creates a whole market for Animal Crossing item trading. Sites like Nookazon have become insanely popular thanks to this ability to travel around through Dodo Airlines.

Stardew Valley: Actual Farms

The cool thing about Stardew Valley and perhaps its main strength comes from all the possible things the player can do on their farms. Whatever they want to grow, they absolutely can. They can also set up various animal farms, tree farms and then turn their products into artisanal goods.

In Animal Crossing, there aren’t exactly farms. Flowers and bushes can be planted, but most of the money is made from catching things or making DIY objects.

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Is ‘animal Crossing Good For Kids’

“Animal Crossing: New Horizons” is a simulation game that places a player on a deserted island of their own. It retails for $59.99 and is rated “E” for everyone. The game’s players can enhance their island and build their own “paradise,” as the game’s website describes, by using the natural resources on the island.

“You can hunt down insects at the crack of dawn, decorate your paradise throughout the day, or enjoy sunset on the beach while fishing in the ocean,” the website explains. “The time of day and season match real life, so each day on your island is a chance to check in and find new surprises all year round.”

In this version of the game, players are given a “NookPhone,” which is like a virtual smartphone that they have to figure out how to use. The NookPhone has features like its own camera and even a “creaturepedia” guide to animals on the island.

The game asks kids to be creative and resourceful as they create their island world and solve problems or challenges in their daily lives there. Reviewers have mentioned the escapism of the game as one of the positives of playing it they praise the sense of peace that comes from the simple rhythms of days on the island.

Where parents would want to be careful, as with any game on an online platform, it would be difficult for a stranger to interact with a child in the game because on the private-island setup.

Dont Love: Multiplayer Woes

Animal Crossing

I love visiting my friend’s town or hosting a get-together on my island, dont get me wrong. But I also cant help but feel like multiplayer is missing a lot of meat. For starters, you cant even tell who’s on your island once the gang is assembled – theres no menu or display that even lets you know how many people are on the island, and how many more can still come. Hell, most of your friends can leave and you wouldnt be able to tell someone was still sitting in your museum for an hour because theres never any indication! Its also a bummer that there are no official minigames to take part in, like the ones in New Leafs Island Tours. Theres only so much you can do with your own tools – nevermind the fact that you have to put a ton of work in just to unlock a timer.

– Brendan Graeber

Seeing other peoples islands and shopping is a blast but all the fun Ive had from AC Multiplayer is thanks to the players. The Nintendo-provided experience is bogged down by load screens and without anything for friends to do or accomplish together, a lack of any meaningful purpose.

– Janet Garcia

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Dont Love: Load Times

Every time you enter a building theres a noticeable load time. Same goes entering a room inside that building, or even a fitting room in the Able Sisters Shop or when someone comes to visit your island.Ive spent a long time watching that basic circle closing transition screen and staring at a little island icon at the bottom right-hand corner of my screen. When Sony said the PS5 would significantly cut load times I thought it was cool but not groundbreaking since a lot of load times have already gotten better. Then I played ACNH. Suffice it to say Id love to see ACNH running on PS5 because these load times kill me.

– Janet Garcia

It Is Filled With Kind Characters And Speaking Of Those Animal Friends Theyre So Sweet And Cute

A lot of Animal Crossings appeal is its character design. Each animal has their own personality, with some obsessed with fitness , some seeking fame as a popstar, and some creating adorable nicknames for you, their new favorite person. The animals are adorable, and theyre constantly trying to help me out by giving me DIY recipes, furniture, and clothes. They also interact with each other more than I remember from previous games. I walked into my town square to find two villagers having an impromptu concert, singing joyously to no one in particular. New Horizons makes the island world seem real, and it makes its animal inhabitants seem to have rich inner liveseven though I know its just code and presets.

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The Quiet Revolution Of Animal Crossing

In the midst of a pandemic, its delightful to imagine doing whatever you like without worrying about making a living.

Many years ago, when my son was 5, he got upside down on a long-term loan in Animal Crossing, Nintendos 2002 video game about running away from home to lead a prosaic life in an adorable animal village. The problem was familiar, although perhaps not to a kindergartner: He had spent his income on the trappings of consumer lifefurniture, garments, accessories, even video games. But now he had no room for all that stuff, he explained to me. He also had no cash to pay off the mortgage, which the local real-estate tycoon, a raccoon named Tom Nook, had forced him to take out upon arrival. Until the note was paid, my son reasoned, he wouldnt be able to take out another loanto fund a home expansion that would finally make room for all his purchases. What should I do? he asked.

For years, I spun this story as an example of games special ability to teach complexity. What the hell kind of video game consigns you to a mortgage when you boot it up? But Animal Crossing had taught my young son about the trap of long-term debt before he ever had a bank account.

Instead, Animal Crossing is a political hypothesis about how a different kind of world might workone with no losers. Millions of people already have spent hours in the game stewing on that idea since the coronavirus crisis began.

How Animal Crossing Can Help Players’ Mental Health

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Games like Animal Crossing give fans a place to escape to. With new content that’s made Animal Crossing even more inclusive, fans may even feel it’s now easier to lose themselves in their island town, feeling represented and safe. Having a chance to wander freely without the burdens of current daily life is something most find refreshing, giving players an escape that is open to creativity and that rewards hard work with a relaxing, safe space. Whether it is hunting seashells on the beach or fishing in a river, Animal Crossing is rewarding in its gameplay and can soothe the anxious minds of players.

Stepping out of the real world and taking a mini-vacation to an island could be just what gamers need when days are filled with stress and life is unpredictable. Meeting with friends and traveling Animal Crossing‘s customized islands is promoting social interaction from the safety of a gamers’ homes and helping to ease the frustrations of isolation during the current pandemic. With data backing up the possible emotional wellness effects of longer playtimes, there is only more reason to walk Animal Crossing: New Horizons virtual sandy beaches with a friend and to keep track of the upcoming holiday events.

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